12 Jan, 2017
I've been reading The Utopia of Rules by David Graeber (a brilliantly insightful and interesting authour) and here are a few more notes:
Cultures tell stories that are pretty much their own opposite. David's thinking is that this is in order to let people test the alternative, realise the consequences and then never attempt it.
Play is unrestrained creative freedom (which if you watch children can involve arguing about rules for how their shared imaginary world works or pulling wings off flies to see what happens). Games are a fixed and absolute set of rules that by following you have a chance of winning something (unlike a bureaucracy which is still a game that involves running around, but one where the rules aren't clear to you).
## Why bureacracy exists
What ultimately lies behind bureacracy is fear of play
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